MediaPipe Face Mesh Landmark Index: Visual Guide to All 478 Points

29 Apr 2026

MediaPipe Face Mesh landmark points on a human face
MediaPipe Face Mesh landmark points on a human face

If you have ever worked with MediaPipe Face Mesh, you know the feeling: you need the index for the left eye corner, you know it exists somewhere in those 478 points, but finding it means scrolling through documentation or guessing until something looks right.

This page is the reference I wish existed when I started building face-controlled browser games. Every facemesh landmark number, grouped by region, with code you can copy straight into your project. Consider it a complete face mesh indices cheat sheet.

Quick Lookup: Most Searched Landmarks

These are the indices developers search for most often. If you came here from Google, this is probably what you need.

LandmarkIndexCommon Use
Left eye outer corner33Blink detection, eye tracking
Right eye outer corner263Blink detection, eye tracking
Left eye inner corner133Eye width calculation
Right eye inner corner362Eye width calculation
Mouth left corner61Smile detection
Mouth right corner291Smile detection
Upper lip center13Mouth open detection
Lower lip center14Mouth open detection
Nose tip1Face direction, head pose
Chin152Jaw tracking, face height
Left eyebrow outer70Eyebrow raise detection
Right eyebrow outer300Eyebrow raise detection
Forehead center10Face bounding, head tilt
Left cheek234Face width calculation
Right cheek454Face width calculation

Try It: Interactive Landmark Explorer

Want to see these landmarks on your own face? The explorer below lets you hover over any of the 478 points, filter by region, and copy indices straight to your clipboard. It runs entirely in your browser using your webcam.

Full page demo

All 478 Landmarks by Face Region

MediaPipe Face Mesh divides the face into 478 landmark points. Below they are grouped by region so you can find what you need without scanning the entire mesh.

Eyes (Landmarks for Eye Tracking and Blink Detection)

The eye region uses the most landmarks of any area because of the detail needed for iris and eyelid tracking.

Left Eye Contour

PartIndices
Upper eyelid246, 161, 160, 159, 158, 157, 173
Lower eyelid33, 7, 163, 144, 145, 153, 154, 155, 133
Outer corner33
Inner corner133

Right Eye Contour

PartIndices
Upper eyelid466, 388, 387, 386, 385, 384, 398
Lower eyelid263, 249, 390, 373, 374, 380, 381, 382, 362
Outer corner263
Inner corner362

Left Iris

PartIndices
Center468
Ring469, 470, 471, 472

Right Iris

PartIndices
Center473
Ring474, 475, 476, 477

Eyebrows

Left Eyebrow

PartIndices
Full contour70, 63, 105, 66, 107, 55, 65, 52, 53, 46
Outer point70
Inner point107
Peak (highest)52

Right Eyebrow

PartIndices
Full contour300, 293, 334, 296, 336, 285, 295, 282, 283, 276
Outer point300
Inner point336
Peak (highest)282

Nose

PartIndices
Tip1
Bridge6, 197, 195, 5
Left nostril49, 48, 115, 220
Right nostril279, 278, 344, 440
Left alar129, 198, 217, 209
Right alar358, 429, 437, 420
Bottom center2

Mouth and Lips

PartIndices
Upper lip outer61, 185, 40, 39, 37, 0, 267, 269, 270, 409, 291
Upper lip inner78, 191, 80, 81, 82, 13, 312, 311, 310, 415, 308
Lower lip outer61, 146, 91, 181, 84, 17, 314, 405, 321, 375, 291
Lower lip inner78, 95, 88, 178, 87, 14, 317, 402, 318, 324, 308
Left corner61
Right corner291
Upper center13
Lower center14
Center of lips (closed)0

Jawline and Face Oval

The face oval defines the outer boundary of the face mesh. These landmarks trace the contour from the right temple, down the jaw, and up to the left temple.

PartIndices
Face oval (full)10, 338, 297, 332, 284, 251, 389, 356, 454, 323, 361, 288, 397, 365, 379, 378, 400, 377, 152, 148, 176, 149, 150, 136, 172, 58, 132, 93, 234, 127, 162, 21, 54, 103, 67, 109
Chin point152
Left jaw234, 93, 132, 58, 172, 136, 150, 149, 176, 148
Right jaw454, 323, 361, 288, 397, 365, 379, 378, 400, 377
Left temple21, 54, 103, 67, 109, 10
Right temple251, 284, 332, 297, 338, 10

Forehead

MediaPipe Face Mesh does not have dense forehead coverage. The available points sit along the hairline and between the eyebrows.

PartIndices
Center top10
Between eyebrows (glabella)9, 151
Left side21, 54, 103, 67, 109
Right side251, 284, 332, 297, 338

Cheeks

PartIndices
Left cheek surface36, 205, 206, 207, 187, 123, 116, 117, 118, 119, 100, 47
Right cheek surface266, 425, 426, 427, 411, 352, 345, 346, 347, 348, 329, 277
Left cheek bone234, 127, 162
Right cheek bone454, 356, 389

Landmark Distribution by Face Region

Understanding how the 478 landmarks are distributed helps you know where the mesh is most and least detailed.

RegionApproximate CountDetail Level
Eyes + Iris72Very high
Mouth + Lips52Very high
Nose30High
Eyebrows20Medium
Jawline + Face oval36Medium
Cheeks28Medium
Forehead12Low
Tessellation (mesh fill)~228Internal mesh

The eyes and mouth have the densest coverage because they carry the most expression data. The forehead is sparse, which matters if you are trying to detect forehead wrinkles or headband-style accessory placement.

How to Access Landmarks in JavaScript

If you are setting up MediaPipe Face Mesh for the first time, check out my step-by-step tutorial on MediaPipe hand and face tracking. The code below assumes you already have the detection pipeline running.

Using the MediaPipe Tasks API (recommended)

Drawing Landmarks on Canvas

Practical Examples

Detect if Someone is Looking Left or Right

Calculate Face Tilt Angle

Measure Distance Between Any Two Landmarks

Real-World Example: Face-Controlled Browser Games

I use these exact landmarks in several browser projects where your face and hands become the controller:

You can also try the interactive landmark explorer I built to go with this article. It lets you hover over any point on your own face to see its index, region, and coordinates.

The key insight: you do not need all 478 landmarks for most applications. Pick 5 to 10 strategic points and build your interaction from there.

Tips for Working with Face Mesh Landmarks

Coordinate system: All coordinates are normalized between 0 and 1. Multiply by your canvas width and height to get pixel positions. The z coordinate represents depth relative to the face center, with negative values meaning the point is closer to the camera.

Performance: Reading all 478 landmarks every frame is cheap. The expensive part is the model inference, not the data access. Once you have the landmarks array, index lookups are essentially free.

Mirroring: Webcam feeds are typically mirrored. If your landmark positions seem flipped, check whether your video element or canvas has a CSS transform: scaleX(-1). The landmark data itself is based on the raw video, not the mirrored display.

Threshold tuning: Every threshold in this article (0.02 for mouth open, 0.2 for blink, etc.) is a starting point. Faces vary. Build in a calibration step or let users adjust sensitivity.

Multiple faces: Set numFaces in the FaceLandmarker options to detect more than one face. Each face gets its own landmark array in the results.

Frequently Asked Questions

How many landmarks does MediaPipe Face Mesh have?
MediaPipe Face Mesh detects 478 landmarks on each face. This includes 468 face surface points and 10 additional iris points (5 per eye). The iris landmarks were added in a later update to the original 468-point model.
What are landmarks 33 and 263 in MediaPipe Face Mesh?
Landmark 33 is the outer corner of the left eye and landmark 263 is the outer corner of the right eye. These two points are commonly used for blink detection, eye tracking, and calculating face tilt angle.
What are landmarks 13 and 14 used for?
Landmark 13 is the center of the upper lip and landmark 14 is the center of the lower lip. The vertical distance between these two points is the simplest way to detect whether someone's mouth is open. A distance greater than roughly 0.02 (in normalized coordinates) usually indicates an open mouth.
What are landmarks 61 and 291?
Landmark 61 is the left mouth corner and landmark 291 is the right mouth corner. Together they define the width of the mouth and are used for smile detection by measuring whether the corners rise above the center of the lips.
What coordinate system does MediaPipe Face Mesh use?
All landmark coordinates are normalized between 0 and 1 relative to the image dimensions. The x axis runs left to right, y runs top to bottom, and z represents depth relative to the center of the face. To convert to pixel coordinates, multiply x by image width and y by image height.
Can MediaPipe Face Mesh track multiple faces?
Yes. Set the numFaces option to the number of faces you want to detect (up to 4 is practical for real-time performance). Each detected face returns its own separate array of 478 landmarks.
Is MediaPipe Face Mesh free to use?
Yes. MediaPipe is open source under the Apache 2.0 license. It runs entirely in the browser using WebAssembly and WebGL, so no data is sent to any server. This makes it suitable for privacy-sensitive applications.

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